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This file is used to place the various 3D elements in the graph.

The 3D parts should be in EDF format.


Reminder : references point for each parts are described here :  Geometry


The chassisEdit

chassis
{
	model
	{
		file = r6_chassis.edf
	}
	shadow
	{
		file = r6_chassis_s.edf
	}
	instance
	{
		file = i_v594.edf
	}

	chain
	{
		name = chain
		pos
		{
			x = -0.5
			y = -0.12
			z = 0
		}
		engine
		{
			x = -0.12
			y = 0.36
			z = -0.26
		}
		texture = chain
		axis = v-
		ratio = 0.02
	}

	
	leftpeg
	{
		type = 1
		pos
		{
			x = -0.2
			y = 0.353
			z = -0.395
		}
	}
	
	rightpeg
	{
		type = 1
		pos
		{
			x = 0.2
			y = 0.353
			z = -0.395
		}
	}	
}

ModelEdit

The file argument should indicates the EDF file with only the chassis (without the other elements)


ShaddowEdit

The file argument should indicates the EDF file with only the shadow of the chassis


InstanceEdit

???


ChainEdit

chain
	{
		name = chain
		pos
		{
			x = -0.5
			y = -0.12
			z = 0
		}
		engine
		{
			x = -0.12
			y = 0.36
			z = -0.26
		}
		texture = chain
		axis = v-
		ratio = 0.02
	}

pos : position of the center of the rear sprocket, relative to the swingarm reference !!

engine : position of the center of the front sprocket, relative to the chassis reference !!

texture : texture of the chain (default) ??

axis : ??

ratio : ??


Left/Right pegEdit

leftpeg
	{
		type = 1
		pos
		{
			x = -0.2
			y = 0.428
			z = -0.308
		}
	}

type : ??

pos : position of the footpeg relative to the chassis reference !!


SteerEdit

model / shadow / instance : should indicates the EDF file of the steer only !!

Left/Right gripEdit

leftgrip
	{
		type = 1
		pos
		{
			x = -0.28
			y = -0.06
			z = -0.02
		}
	}

pos: position of the grip relative to the upperfork reference !!

Front_SuspEdit

model / shadow / instance : should indicates the EDF file of the front suspension only !!


Rear_SuspEdit

model / shadow / instance : should indicates the EDF file of the rear suspension only !!


Front/rear wheelEdit

front_wheel
{
	model
	{
		file = fwheel.hrc
	}
	shadow
	{
		file = rc990_s.edf
		name = fwheel
	}
	instance
	{
		file = i_rc990.edf
		name = fwheel
	}
	rim = frays
	rim_blur = mb_frays
	side_texture = tyre-sidewall
	side_frame
	{
		compound0 = 4
		compound1 = 1
		compound2 = 0
		compound3 = 2
		compound4 = 3
		compound5 = 0
	}
	tyre_texture = tyre
	tyre_frame
	{
		compound0 = 0
		compound1 = 0
		compound2 = 0
		compound3 = 0
		compound4 = 0
		compound5 = 1
	}
}

model / shadow / instance : should indicates the EDF file of the front/rear wheel only !!

rim : ???

rim_blur : ???

side_texture : ???

side_frame : ???

tyre_texture : ???

tyre_Frame : ???


CockpitEdit

cockpit
{
	chassis
	{
		model
		{
			file = c_rc990.edf
		}
		shadow
		{
			file = rc990_s.edf
		}
	}
	steer
	{
		model
		{
			file = c_rc990.edf
			name = steer
		}
		shadow
		{
			file = rc990_s.edf
			name = steer
		}
		
		leftgrip
		{
			type = 1
			pos
			{
				x = -0.28
				y = -0.06
				z = -0.02
			}
		}
		rightgrip
		{
			type = 1
			pos
			{
				x = 0.28
				y = -0.06
				z = -0.02
			}
		}
	}

	gauges
	{
		scene = 0
		rpm_analog
		{
			enable = 1
			needle = rpmneedle
			axis = y-
			step0value = 5000
			step0angle = 0
			step1value = 17000
			step1angle = -225
		}		
		lcd
		{
			enable = 1
			texture = w_dash
			emission = 0.5
			
			screen0
			{
				enable = 1
				gear
				{
					enable = 1
					spacing = 35
					font = font1.tga
					fontstring = 0123456789N
					posx = 12
					posy = 11
				}
				watertemp
				{
					enable = 1
					spacing = 23
					font = font2.tga
					fontstring = 0123456789
					posx = 70
					posy = 11
				}
				lap
				{
					enable = 1
					spacing = 23
					font = font2.tga
					fontstring = 0123456789
					posx = 173
					posy = 11					
				}
				lastlap
				{
					enable = 1s
					spacing = 35
					font = font1.tga
					fontstring = 0123456789N
					posx = 50
					posy = 63
					spacing2 = 10
					font2 = font1_p.tga
					fontstring2 = :.
				}
			}
		}
		gearup_led
		{
			texture = RPMLIGHT_off
			threshold = 14700
		}
	}
}

  ??

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